Peter William Holden

the Carousel

Germany

image of the project
The Carousel produces an analog generative animation emphasizing the artificial: the way technology forges illusions.

The slide frames contain no film but paper cutouts, a homage to cinematographies' roots in shadow theater.

The sculpture utilizes eight Kodak Carousel S slide film projectors arranged in a 2x4 grid. Modified Kodak timers with photoresistors create a poetic feedback loop like an Ouroboros. The ambient light of the machine itself fuels the selection of future images! Thus enabling the artwork to reach a massive potential of 65536 unique abstract projections, consequently composing an animation - operating with no set duration running on an infinite loop.

image of the project

Drone-like sounds of whirling fans within the projectors are accentuated with the rhythmical and mechanical clicks of the projector's internal cam-driven logic controllers to form an abstract audial composition. Unlike conventional animation, the artwork runs at a reduced frame rate of 12 frames per minute. The inspiration for this is ambient music, the beauty space can give to sound, and how that concept can be applied abstractly to animation.

image of the project
Using an obsolete technology to produce a generative animation The carousel explores the potential of everyday objects to achieve similar results to what could be generated on a computer.

Peter William Holden

I investigate ways to expand cinematic language by using sculpture as a medium for communicating experimental animation. In this process, I have combined computational devices with robotic and mechanical components to create mandala-inspired kinetic sculptures. I view these sculptures as a medium— an essential step in realizing what I believe is the primary focus: the ephemeral animations or choreographies that emerge when these sculptures are in motion. Currently, I am delving into more conceptual ideas related to time and perception. My recent projects utilize unconventional slow frame rates to produce what I define as ambient animation.

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