8, 9, 10 & 11 april 2025

program

processing community day @ porto fbaup

8 April

10am-1pm

WORKSHOP — Blender2Print

3 hours / In-Person Workshop

Tiago Pinho

i2ADS/FBAUP

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Explore the fundamentals of 3D modeling through box modeling techniques using the open-source software Blender. Learn how to prepare your creations for 3D printing with PrusaSlicer, mastering the essential steps of a streamlined and efficient 3D printing workflow.

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Tiago Torres Pinho, 1989. Maker, ecologist, and geek. Holds a PhD in Artistic Education from FBAUP (2023) with the thesis “Bioimages in Artistic Education – Image Production and Their Capture Devices Through Ecological Processes.” Also holds a Master’s degree in Visual Arts Education from FPCEUP and a Bachelor’s degree in Fine Arts - Multimedia from FBAUP. Works as a senior technician, educator, and trainer specializing in video, photography, 3D modeling, rendering, and 3D printing.

EXHIBITION OPENING

Online + Contact Zone (FBAUP' Cozinha Gallery)

9 April

9am-1pm

WORKSHOP — Computation and Transmutability

4 hours / In-Person Workshop

André Rangel

i2ADS/FBAUP

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Matrix’s Potential for Simultaneous Composition of Audible and Visible Events in Max

Students will be invited and guided in exploring the advantages of intermedia thinking and practice in the design and execution of new digital artefacts. Computer programming languages are an excellent syntax to integrate the intermedia dynamics and reinforce media equity, this because the binary representation of information on different media is equal and can be modulated homogeneously. The binary representation of sound, image, temperature or movement is exactly the same thing: binary data. The digital code makes all media fluid and can blur the boundaries between them. Sonic and visual stimuli will be composed simultaneously, without hierarchies, or paragone. It’s all about experiencing the simultaneity of visual and sonic sensations, without primacy of one over the other, both in perceptual processes and in the processes of creation and reception. The workshop will focus on the jit.matrix object, part of the programming environment Max, exploring it as an interaction tool between computational functionalities for synthesis and processing of audiovisuals.

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André Rangel, 1971. Artist and Designer. Conceives and produces contemporary events in the field of practice and thought, as means of artistic expression. He has been developing and disseminating knowledge and skills inherent to the process of making and experiencing intermedia, interactive and multi-sensory artworks. Holds a PhD in Science and Technology of the Art, a Master in Digital Arts and a degree in Communication Design. Is Assistant professor at Fine Arts Faculty of Porto University, Integrated Researcher at CITAR – Research Center Research Center for Science and Technology of the Arts – and collaborates with i2ADS – Research Institute in Art Design and Society. Director and founder of the studio http://3kta.net, co-organizer and co-founder of xCoAx – International Conference on Computing, Communication, Aesthetics and X.

10 April

9:30am-12:30pm

WORKSHOP — Paper Software

3 hours / In-Person Workshop

Eduardo Morais

i2ADS/FEUP

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Creative code meets pen and paper! This workshop presents software as a process for tangible exploration of drawing materials. Drawing from the legacies of conceptual art and conditional design practices, participants will craft and draw from algorithms, recipes, games, and conditional structures. We will also invite participants to think critically about the ‘invisible hand’ of software. This workshop welcomes all interested in art in technology. Absolutely no computer skills required!

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Eduardo Morais (Porto, 1979) is a lecturer at the Faculty of Engineering at the University of Porto and at the Maia Polytechnic Institute. He has a bachelor's degree in film and video and later obtained a PhD in Digital Media with his work about creative code within arts education.

2:15pm

CONFERENCE OPENING
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about

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bio

2:30pm

KEYNOTE — Obsolescence is Resistance
Raquel Meyers
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The fossils of the future will be neither plants nor animals but technology whose useful life is governed by the absolutism of programmed obsolescence, generating tons of Techno-rubble.

This practice is not the product of a malfunction, but of the logic of consumption submitted to a Techno-Totalitarian Reich[*]. We can still resist.

[*] Berardi, Franco “Bifo” "(Sensitive) Consciousness and Time: Against the Transhumanist Utopia." E-flux Journal 98 (February 2019).

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Raquel Meyers (Cartagena, Spain, b. 1977) works with obsolete technologies like the Commodore 64, Teletext, typewriters or fax machines mixed with photography, animation and embroidery, among other techniques. She defines her practice as KYBDslöjd [mecanografía expandida] whose significance can be defined roughly as a manual skill with a keyboard. It is based on and refers to the typewriter, Concrete Poetry, Demoscene and Brutalism. The keystrokes contribute to the execution, while poetry contributes to a system, through revealing the architecture of PETSCII, the raw and unadorned character set of Commodore 64. Her work has been shown in art centers, galleries and festivals such as Ars Electronica, Transmediale, Xpo Gallery, La Casa encendida, Liste Art Fair Basel, P21 Seoul, la Maison des Auteurs Angoulême, BmoCA, SeMA NANJI, La Gaîté lyrique, Tokyo Blip Festival, Square Sounds Melbourne, BilbaoArte, LABoral, Denver Digerati, iMAL, Piksel, Shibuya Pixel Art, LEV, MFRU, HeK, ETOPIA, Eufònic Urbà…

  • see website
  • 3:15pm

    ROUNDTABLE
    Eduardo Morais (Moderator)

    André Rangel, Pedro Cardoso, Raquel Meyers, Sofia Ponte

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    As software eats the world, is there a place for a sense of Wonder before digital media?

    PCD25@Porto will host a roundtable to discuss the role of wonder in present practices and critiques of digital technology. Four practitioners and researchers from diverse backgrounds will discuss how Wonder has shaped technology acceptance and whether practices of engagement with rudimentary digital materials can go beyond nostalgia and offer avenues for reclaiming new aesthetics and ethics of interaction.

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    Eduardo Morais (Porto, 1979) is a lecturer at the Faculty of Engineering at the University of Porto and at the Maia Polytechnic Institute. He has a bachelor's degree in film and video and later obtained a PhD in Digital Media with his work about creative code within arts education.

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    André Rangel, 1971. Artist and Designer. Conceives and produces contemporary events in the field of practice and thought, as means of artistic expression. He has been developing and disseminating knowledge and skills inherent to the process of making and experiencing intermedia, interactive and multi-sensory artworks. Holds a PhD in Science and Technology of the Art, a Master in Digital Arts and a degree in Communication Design. Is Assistant professor at Fine Arts Faculty of Porto University, Integrated Researcher at CITAR – Research Center Research Center for Science and Technology of the Arts – and collaborates with i2ADS – Research Institute in Art Design and Society. Director and founder of the studio http://3kta.net, co-organizer and co-founder of xCoAx – International Conference on Computing, Communication, Aesthetics and X.

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    Pedro Cardoso is a Designer, an Assistant Professor at the Faculty of Fine Arts of the University of Porto, and a researcher at i2ADS: Research Institute in Art, Design and Society. His work, in the scope of Art, Design, Interaction and Experience, develops in multidisciplinary contexts, focusing on the exploration of poietic and aesthetic processes of games and computational systems. His interests lie in their study as artefacts for creative thinking and innovation, and critical work for affective experiences and social intervention.

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    Raquel Meyers (Cartagena, Spain, b. 1977) works with obsolete technologies like the Commodore 64, Teletext, typewriters or fax machines mixed with photography, animation and embroidery, among other techniques. She defines her practice as KYBDslöjd [mecanografía expandida] whose significance can be defined roughly as a manual skill with a keyboard. It is based on and refers to the typewriter, Concrete Poetry, Demoscene and Brutalism. The keystrokes contribute to the execution, while poetry contributes to a system, through revealing the architecture of PETSCII, the raw and unadorned character set of Commodore 64. Her work has been shown in art centers, galleries and festivals such as Ars Electronica, Transmediale, Xpo Gallery, La Casa encendida, Liste Art Fair Basel, P21 Seoul, la Maison des Auteurs Angoulême, BmoCA, SeMA NANJI, La Gaîté lyrique, Tokyo Blip Festival, Square Sounds Melbourne, BilbaoArte, LABoral, Denver Digerati, iMAL, Piksel, Shibuya Pixel Art, LEV, MFRU, HeK, ETOPIA

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    Sofia Ponte is an artist, curator, and researcher working in the intersecting fields of visual arts, design, and technology. Her research interests include women in visual arts, digital art, curatorial studies, new media conservation, and the extension of these areas into exhibitions, collections, and art museums. Recently, she has been focusing on the study of net art in Portugal. She is an assistant professor at IADE – European University in Lisbon and a member of its Research Unit in Design and Communication (UNIDCOM), where she coordinates the Media, Arts, and Design laboratory (MADx lab).

    4:15pm

    BREAK

    4:30pm

    ARTIST TALKS

    Online + FBAUP Main Auditorium

    Rodrigo Carvalho (Moderator)

    Lizzy Brooks, Peter William Holden, Nicolas Lebrun, Tivon Rice

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    Rodrigo Carvalho (FBAUP/ID+) is a designer & new media artist from Porto/Portugal, Phd in Digital Media (U. Porto/UT Austin Colab, 2018). His work on live visuals, coding, and interactive art involves a wide range of different outputs, from screen digital work, interactive installations, audiovisual live acts, or interactive visuals for stage performances. The visual side of BorisChimp504 and co-founder of Openfield Creative Studio.

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    Lizzy Brooks is an artist, technologist and high school computing teacher based in San Francisco. Working in community, she seeks to merge personal and political narratives to trace the nuanced boundaries of the self, as it bleeds into cultural identity, the city and the land, and technology. Both her art and teaching practices focus on inclusion— she works to demystify jargon, to create experiences that are accessible, intuitive and welcoming. She is also a mother of two young children, whose curiosity and wonder gives her a constant source of inspiration.

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    Peter William Holden investigates ways to expand cinematic language by using sculpture as a medium for communicating experimental animation. In this process, he combines computational devices with robotic and mechanical components to create mandala-inspired kinetic sculptures. He views these sculptures as a medium — an essential step in realizing what he believes is the primary focus: the ephemeral animations or choreographies that emerge when these sculptures are in motion. Currently, he is delving into more conceptual ideas related to time and perception. His recent projects utilize unconventional slow frame rates to produce what he defines as ambient animation.

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    Born in Carpentras, France (1985), Nicolas Lebrun graduated from Montpellier's Ecole des Beaux-arts, where he still works. His art evolved from interactive installations to protocol-based series existing in both digital and physical spaces. Lebrun explores spatial perception, investigating how 2D planes can convey depth. His distinctive visual language features leaning cubes, wire renderings, primitive shapes and polygon tangles arranged in modular systems. Each project functions as a dynamic system where transformative processes simultaneously build and deconstruct compositions, creating new visual relationships through deliberate alteration.

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    Tivon Rice is an artist and educator working across visual culture and technology. Based in Seattle, his work critically explores representation and communication in the context of digital culture and asks: how do we see, inhabit, feel, and talk about these new forms of exchange? How do we approach creativity within the digital? What are the poetics, narratives, and visual languages inherent in new technologies? And what are the social and environmental impacts of these systems? Rice is a Fulbright scholar (Korea 2012) and holds a PhD in DXARTS from the University of Washington where he is currently Assistant Professor.

    5:30pm

    CLOSING

    11 April

    9am-1pm

    WORKSHOP — Teletext is Resistance

    4 hours / In-Person Workshop

    Raquel Meyers

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    logos patrocinios pcd

    Raquel Meyers proposes a workshop to design and create a teletext system in a collective way using open source tools.

    Teletext is a so-called obsolete technology which still functions in countries like Portugal, Spain, Italy, The Netherlands, Germany, Sweden, Finland, Austria, Switzerland ... as a service for information and interaction to access its contents. A pre-internet technology whose limitations become possibilities since it uses free hardware and software for its production and programming. The use of 'obsolete' or old technologies means that we have to position ourselves in the middle of a technological crossroads.

    Raquel belongs to a generation which, above all, has been electrocuted by technologies; she believes that irony and cynicism seem to have taken us to a precarious state of acceptance and resignation. She works with so-called obsolete technologies like Commodore 64, Teletext, Typewriters, and Fax.

    logos patrocinios pcd

    Raquel Meyers (Cartagena, Spain, b. 1977) works with obsolete technologies like the Commodore 64, Teletext, typewriters or fax machines mixed with photography, animation and embroidery, among other techniques. She defines her practice as KYBDslöjd [mecanografía expandida] whose significance can be defined roughly as a manual skill with a keyboard. It is based on and refers to the typewriter, Concrete Poetry, Demoscene and Brutalism. The keystrokes contribute to the execution, while poetry contributes to a system, through revealing the architecture of PETSCII, the raw and unadorned character set of Commodore 64. Her work has been shown in art centers, galleries and festivals such as Ars Electronica, Transmediale, Xpo Gallery, La Casa encendida, Liste Art Fair Basel, P21 Seoul, la Maison des Auteurs Angoulême, BmoCA, SeMA NANJI, La Gaîté lyrique, Tokyo Blip Festival, Square Sounds Melbourne, BilbaoArte, LABoral, Denver Digerati, iMAL, Piksel, Shibuya Pixel Art, LEV, MFRU, HeK, ETOPIA, Eufònic Urbà…

  • see website